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Question by
Lautaro-Arino · Apr 16, 2017 at 04:45 AM ·
c#rigidbody2dnavmesh
NavMesh with custom movement
How can i use the NavMesh system without letting it move the character ? Lets say i have a frog and i need it to move itself by continously doing short jumps and i need to program this by myself. Is there anyway i can still use the navigation capabilities of Unity?
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