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Question by Ovicior · Apr 16, 2017 at 04:13 AM · unity 5jsondeserialization

How To Deserialize Json Data Into List?

So I'm trying to deserialize a json file into a database in Unity. The json file looks like this:

 [
   {
     "ID": 0,
     "Title": "Peastol",
     "Slug": "peastol",
     "BurstCount": 1,
     "TypeOfProjectile": "Pea",
     "RateOfFire": 3,
     "Inaccuracy": 3,
     "XOffset": 10.5,
     "YOffset": 3.2,
     "PrefabXOffset": 8,
     "PrefabYOffset": -0.6
   },
   {
     "ID": 1,
     "Title": "Lemonade Launcher",
     "Slug": "lemonade_launcher",
     "BurstCount": 1,
     "TypeOfProjectile": "Lemonade",
     "RateOfFire": 5,
     "Inaccuracy": 5,
     "XOffset": 8.45,
     "YOffset": 2.0,
     "PrefabXOffset": 17.90,
     "PrefabYOffset": -0.6
   },
   {
     "ID": 2,
     "Title": "Pepper Thrower",
     "Slug": "pepper_thrower",
     "BurstCount": 1,
     "TypeOfProjectile": "Pepper",
     "RateOfFire": 0.5,
     "Inaccuracy": 0,
     "XOffset": 14.5,
     "YOffset": 2.4,
     "PrefabXOffset": 8,
     "PrefabYOffset": 2.8
   }
 ]


and I'm trying to deserialize it like this:

 public List<Weapon> weaponDatabase = new List<Weapon>();
 weaponDatabase = JsonUtility.FromJson<List<Weapon>>(@"Assets\JSON Data\Weapons");

I get a "JSON Parse Error". Can anyone help me out with this? I can't find a solution online.

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avatar image Gilead7 · Apr 24, 2017 at 07:36 PM 0
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I'm in a similar boat, but one thing I see is you might want to make the path a variable and put it in.

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Answer by Avanatra · Apr 11, 2018 at 08:35 AM

its been a long time, but anyway you need to put a container to your Json object.

 {
 weaponList : [
    {
      "ID": 0,
      "Title": "Peastol",
      "Slug": "peastol",
      "BurstCount": 1,
      "TypeOfProjectile": "Pea",
      "RateOfFire": 3,
      "Inaccuracy": 3,
      "XOffset": 10.5,
      "YOffset": 3.2,
      "PrefabXOffset": 8,
      "PrefabYOffset": -0.6
    },
    {
      "ID": 1,
      "Title": "Lemonade Launcher",
      "Slug": "lemonade_launcher",
      "BurstCount": 1,
      "TypeOfProjectile": "Lemonade",
      "RateOfFire": 5,
      "Inaccuracy": 5,
      "XOffset": 8.45,
      "YOffset": 2.0,
      "PrefabXOffset": 17.90,
      "PrefabYOffset": -0.6
    },
    {
      "ID": 2,
      "Title": "Pepper Thrower",
      "Slug": "pepper_thrower",
      "BurstCount": 1,
      "TypeOfProjectile": "Pepper",
      "RateOfFire": 0.5,
      "Inaccuracy": 0,
      "XOffset": 14.5,
      "YOffset": 2.4,
      "PrefabXOffset": 8,
      "PrefabYOffset": 2.8
    }
  ]
 }


then create a class with a field called weaponList

 [System.Serializable]
 public class WeaponListObject{
 
     public List<Weapon> weaponList;
 }

then serialize it like that

  public WeaponListObject weaponDatabase;
  weaponDatabase = JsonUtility.FromJson<WeaponListObject>(@"Assets\JSON Data\Weapons");

i did not test it, but you need to implement something like this

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