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Question by subver · Mar 17, 2016 at 07:54 PM · shadersmobileunity5materials

Weird material or shader problem on mobile

Here is a screenshot (PC on left - how it should look, mobile on right - weird white material) alt text

I just cropped it to show the problem area. basically they are background low poly mountains. They have a custom shader with fog turned off, just a basic Standard shader. I set my project graphics for "always include shaders" to include the shader used on the mountains.

Not really sure what's going on here - any ideas?

It looks like maybe it's somehow getting hit with a bright light, and I do have a directional light that is at about that angle, could it be possible that the light is affecting the mountains differently on mobile? Don't know why it would look so blown-out like that, though.

Thanks!

mobiletex.jpg (202.3 kB)
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avatar image Bonfi_96 · Mar 17, 2016 at 08:07 PM 0
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Are the mountains using a texture?

avatar image subver Bonfi_96 · Mar 17, 2016 at 08:08 PM 0
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Just a Standard material with the no fog shader

edit: I may be an idiot, I think I put the wrong shader in my "always include shaders" box... I'm re-building now and will find out in a bit... derp.

edit2: nope, still didn't fix it.

avatar image Bonfi_96 subver · Mar 17, 2016 at 08:17 PM 0
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It happens : 3

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