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Whenever i load scene 2 after completing scene 1 there is a tremendous drop in fps it is showing only 0.1 fps
i'm currently building a low poly open world game for android , in my game there are 4 different worlds Each world is working fine if i'm playing it individually in unity editor .After building all the scenes along with main menu and world selection scenes the problem begins.The problem is if i'm playing the game after completing world selection and main menu scenes for the first time it is working perfect ,but when i switch between scenes I.e moving from lvl 1 to lvl 2 , Frame rate is dropping more like it came down to .1fps BUT LVL 1 worked fine Even after going to lvl 1 it starts lags. If i exit the game and start it again there is no frame drops after completing level 1 and going to lvl 2 the frames started dropping , but all the scenes are working perfectly if i play it individually .Can anyone help me in soving this issues. Thank you
I have a doubt wheter all the objects in the scene are destroyed or not, and i did'nt use don't destroy command on any one of the game object. Since the worlds are little big i need to provide any loading time???or a memory LEAK???
The low FPS stay like that constantly or is it only a short drop? If the drop is short, and it then works fine, that means the game is loading assets.
Thanks for your reply @Zodiarc , the fps drop is constant and in profiler physics.processing spikes to 75% but there are only 5 rigid bodies in the scene and even in menu scene it is spiking to 70% . im using unity 5.3.4f1.
Answer by lasdoo5 · Mar 07 at 09:33 PM
I'm having the same issue
In my case I have included pause option and timestamp has been switched to 0 which doesn't goes back to 1. Check the timestamp in your scene it may solve the problem.
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