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Question by generalhak · Dec 15, 2014 at 10:12 PM · camerarenderingscenescreenscreenshot

Capture a (screen shot) scene shot with alpha

hi i want to take a screen shot with transparent background i use this code but if my object was particles / additive it dosen't show them or if i use antialiasing .. code :

             RenderTexture rt = new RenderTexture (resWidth, resHeight, 24);
             Camera.main.camera.targetTexture = rt;
             Texture2D screenShot = new Texture2D (resWidth, resHeight, TextureFormat.ARGB32, false);
             Camera.main.camera.Render ();
             RenderTexture.active = rt;
             screenShot.ReadPixels (new Rect (0, 0, resWidth, resHeight), 0, 0);

             Camera.main.camera.targetTexture = null;
             RenderTexture.active = null; 
             Destroy (rt);
         
             byte[] bytes = screenShot.EncodeToPNG ();
             //string filename = ScreenShotName (resWidth, resHeight);
             string filename = string.Format ("{0}/mypic/screen_{1}x{2}_{3}.png",
         Application.dataPath, resWidth, resHeight, counter);
             counter = counter + 1;
     
             System.IO.File.WriteAllBytes (filename, bytes);
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Answer by smallkot · May 02, 2015 at 08:00 PM

The property of the camera

Clear Flags = Depth only

Code:

 public static Texture2D TakeScreenShot()
     {
         return Screenshot ();
     }
     
     static Texture2D Screenshot() {
         
         int resWidth = Camera.main.pixelWidth;
         int resHeight = Camera.main.pixelHeight;
         Camera camera = Camera.main;
         RenderTexture rt = new RenderTexture(resWidth, resHeight, 32);
         camera.targetTexture = rt;
         Texture2D screenShot = new Texture2D(resWidth, resHeight, TextureFormat.ARGB32, false);
         camera.Render();
         RenderTexture.active = rt;
         screenShot.ReadPixels(new Rect(0, 0, resWidth, resHeight), 0, 0);
         screenShot.Apply ();
         camera.targetTexture = null;
         RenderTexture.active = null; // JC: added to avoid errors
         Destroy(rt);
         return screenShot;
     }
 
     public static Texture2D SaveScreenshotToFile(string fileName)
     {
         Texture2D screenShot = Screenshot ();
         byte[] bytes = screenShot.EncodeToPNG();
         System.IO.File.WriteAllBytes(fileName, bytes);
         return screenShot;
     }
 
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Answer by FirePlantGames · Dec 16, 2014 at 11:56 PM

I'm not sure this is possible since when you screen shot you basically just capture what the camera is rendering, so know, you could try converting a certain color to transparency after you save the file. How you would do that I have know idea though...

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avatar image generalhak · Dec 17, 2014 at 12:30 PM 0
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hi , we can do that like this asset: https://www.assetstore.unity3d.com/en/#!/content/509

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