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Question by Play Creatively · Dec 27, 2015 at 11:01 AM · if-statementsif statement

mathf.abs(0) is higher than 90, why?

What I don't understand is that instead of changing direction at 90° and -90° (like it should) it instead first changes direction at 90° but then changes again at 0°, that doesn't add upp!

public class NewBehaviourScript : MonoBehaviour {

 [Range(0f,150f)]
 public float speed;
 public int direction = 1;
 
 
 void Update ()
 {
     Vector3 rotation = transform.rotation.eulerAngles;
     
     direction = Mathf.Abs(rotation.z) > 90f ? -direction : direction;
     
     transform.Rotate(0f, 0f, direction * speed * Time.deltaTime);
 }

}

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Answer by mikelortega · Dec 28, 2015 at 10:11 AM

transform.rotation.eulerAngles is an interpretation of the Quaternion that Unity uses internally. The values go from 0 to 360. So your direction changes when the value goes below 0 (because it actually jumps to 360).

You should do this instead:

 direction = Quaternion.Angle(transform.rotation, Quaternion.identity) > 90f ? -direction : direction;

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