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How do i stop Vector3 from rounding?
i really need the numbers as floats, because i use vector3 for transform.localScale, but everything i was able to think of failed... does anyone know why vector3 rounds, and how to stop that?
can i do transform.localScale without a vector3?
thanks in advance!
Answer by lyn-ith · Apr 15, 2017 at 11:34 PM
its not only vector3, its unity rounding every number with infinite decimals. the way i fixed it, was to assign the values i used for the calculation to new floats, reducing the decimal places to 5.
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