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Question by ZachAttack9280 · Oct 12, 2015 at 01:50 AM · upgradetrackingnumberupgradesamount

Amount of Upgrades.

is there a way to keep track of how many upgrades youve bought?

so this is what i did but i didnt work.

code:

 using UnityEngine;
 using System.Collections;
 
 public class UpgradeManger : MonoBehaviour {
 
     public RPB click;
     public UnityEngine.UI.Text itemInfo;
     public UnityEngine.UI.Text items;
     public float cost;
     public int count = 0;
     public int clickPower;
     public string itemName;
     private float _newCost;
     [SerializeField] private float currentAmount;
     [SerializeField] private float speed;
 
     void Update() {
         itemInfo.text = "\n$" + cost;
         if (count > 24) {
             speed = 50;
         }
         items.text = count;    
     }
 
     public void PurchasedUpgrade() {
         if (click.money >= cost) {
             click.money -= cost;
             count += 1;
             click.moneyperclick += clickPower;
             cost = Mathf.Round (cost * 1.05f);
             _newCost = Mathf.Pow (cost, _newCost = cost);
         }
         if (count > 24) {
             speed = 50;
         }
     }
 }
 

error: Assets/UpgradeManger.cs(22,23): error CS0029: Cannot implicitly convert type int' to string'

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Answer by ZachAttack9280 · Oct 12, 2015 at 02:00 AM

I also tried it some where else and it still didnt work.

code:

 using UnityEngine;
 using UnityEngine.UI;
 using System.Collections;
 
 public class RPB : MonoBehaviour {
     
     public UnityEngine.UI.Text items;
     public UnityEngine.UI.Text moneyEarned;
     public UnityEngine.UI.Text moneyDisplay;
     public Transform LoadingBar;
     public Transform TextIndicator;
     public Transform TextLoading;
     [SerializeField] private float currentAmount;
     [SerializeField] private float speed;
     public float money = 0f;
     public int moneyperclick = 1;
     public int count;
 
     void Update () {
         items.text = count;
         moneyDisplay.text = "$" + money;
         moneyEarned.text = "$" + moneyperclick * 2;
         if (currentAmount < 100) {
             currentAmount += speed * Time.deltaTime;
             TextIndicator.GetComponent<Text> ().text = ((int)currentAmount).ToString () + "%";
             TextLoading.gameObject.SetActive (true);
 
         } else {
             TextLoading.gameObject.SetActive (false);
             TextIndicator.GetComponent<Text> ().text = "Ready!";
         }
         LoadingBar.GetComponent<Image> ().fillAmount = currentAmount / 100;
 
 
     }
     public void clicked() {
         if (currentAmount > 99) {
             money += moneyperclick;
             money = money + moneyperclick;
             currentAmount = 0;
         }
     

error: Assets/RPB.cs(20,23): error CS0029: Cannot implicitly convert type int' to string'

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