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mesh colliders particle collions? physics stuff HELP! (photo inside)
hello everyone. is there anyway to code or use the standard assets to have a particle system like water not go through but stop or bounce off of a mesh? (a mesh with a mesh collider attached.) here is a picture. it shows a model of a car and the particle waterfall system.
thanks doods
Answer by Wolfram · Jan 20, 2013 at 12:51 AM
The old particle system (pre-3.5) can, using a WorldParticleCollider. The new one can only collide with a plane. Unless you program your own, tracing the pathes of each particle...
Searches in either Unity Answers or Google would have returned plenty of hits answering this very same question.
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