Coroutine, Timer Local vs Class variable difference
Hello, I'm writing a shooting script, and i'm using Coroutine to delay my shots.
Here's the issue, i realize using delta time on a Class variable is inaccurate compared to using a Local variable. For some reason, the class variable timer is causing the gun to shoot faster.
Can some please explain to me why this is happening?
 protected IEnumerator TimerCountdown()
 {
     float counter = timeBetweenShots;
     while(counter > 0f)
     {
         counter -= Time.deltaTime;
         yield return null;
     }
     canShoot = true;
 }
 This is the script using a Local variable timer.
 This is the script using a Local variable timer.
 protected IEnumerator TimerCountdown()
 {
     timer = timeBetweenShots;
     while(timer > 0f)
     {
         timer -= Time.deltaTime;
         yield return null;
     }
 }
 This is the script using a Class variable timer.
 This is the script using a Class variable timer.
Not sure if i'm doing something wrong here.
 
                 
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