Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by erokex · Jul 19, 2019 at 09:08 PM · bugtransform.positionrespawnrespawningfpscontroller

fpscontroller doesnt respawn (maybe transform.position issue?)

Hey guys I´m making a respawn script following a tutorial. Everything works but when I click the "Respawn" button, my fpscontroller doesnt respawn at the spawnpoint but at his last position. https://streamable.com/99264

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.UI;
 using UnityEngine.SceneManagement;
 using UnityStandardAssets.Characters.FirstPerson;
 
 public class RespawnSystem : MonoBehaviour
 {
 
     FirstPersonController freezePlayer;
     MeleeSystem freezeAttacking;
     MeshRenderer weapon;
     public Transform respawnLocation;
     public static bool  playerIsDead = false;
     
     
      public Button buttonRespawn;
      public Button buttonMainMenu;
      public Button buttonQuitGame;
 
     void Start()
     {
         freezePlayer = GetComponent(typeof(FirstPersonController)) as FirstPersonController;
         freezeAttacking = GameObject.Find("FirstPersonCharacter").GetComponent(typeof(MeleeSystem)) as MeleeSystem;
         weapon = GameObject.Find("Schwert").GetComponent(typeof(MeshRenderer)) as MeshRenderer;
         
     }
 
     void Update()
     {
         if (playerIsDead == true)
         {
             freezePlayer.enabled = false;
             freezeAttacking.enabled = false;
             weapon.enabled = false;
 
             buttonRespawn.gameObject.SetActive(true);
             buttonMainMenu.gameObject.SetActive(true);
             buttonQuitGame.gameObject.SetActive(true);
             
 
             Cursor.visible = true;
             Cursor.lockState = CursorLockMode.None;
         }
 
     }
 
      public void RespawnPlayer()
     {
 
         transform.position = respawnLocation.position;
         transform.rotation = respawnLocation.rotation;
 
 
         Debug.Log(transform.position);
 
         gameObject.SendMessage("respawnStats");
 
         freezePlayer.enabled = true;
         freezeAttacking.enabled = true;
         weapon.enabled = true;
 
 
         buttonRespawn.gameObject.SetActive(false);
         buttonMainMenu.gameObject.SetActive(false);
         buttonQuitGame.gameObject.SetActive(false);
 
 
         Cursor.visible = false;
         Cursor.lockState = CursorLockMode.Locked;
 
         playerIsDead = false;
 
         gameObject.SendMessage("HealthBar");
     }
 
     public void LoadMainMenu()
     {
         SceneManager.LoadScene(0);
 
     }
 
     public void QuitGame()
     {
         Application.Quit();
     }
 
 }


Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

192 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

A motionless object having multiple positions at the same time 1 Answer

Rigidbody / Animator Moving Y Position - bug? 1 Answer

respawning with triggers in unity,How do i make only my player respawn? 0 Answers

Respawn System Not Working 1 Answer

ThePlayer should respawn at his start position after his health drops down to 0. However it doesn't work properly. Can somebody tell me what went wrong and how to fix it please? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges