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Question by gamedesigner43 · Jun 23, 2011 at 08:08 PM · componentfilename

cant add script

because of script name doesn't match the name of the file name defined in the script but it does.

here is my code

 using UnityEngine;
 using System.Collections;
 
 public class EnemyAI:MonoBehaviour{ 
     public  Transform target;
     public int moveSpeed;
      public int rotationSpeed;
     
     private  Transform  myTransform;
     
     void Awake() {
         myTransform = transform;
     }
     
     // Use this for initialization
     void Start ()  {
         GameObject go = GameObject.FindGameObjectWithTag("Player");
         
             target = go. transform;
  
     }
         
      // Update is called once per frame
     void Update () {
         Debug.DrawLine(target.position,  myTransform.position, Color.yellow);
     //Look at target
         myTransform.rotation=Quaternion.Slerp(myTransform.rotation,  Quaternion.LookRotation(target.position - myTransform.position), rotationSpeed * Time.deltaTime);
     //Move towards target
         myTransform.position += myTransform .forward * moveSpeed * Time.deltaTime;
     }
 }
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avatar image gamedesigner43 · Jun 23, 2011 at 08:15 PM 0
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READ PLEASE here the missining top bit using UnityEngine; using System.Collections;

public class EnemyAI:$$anonymous$$onoBehaviour{ public Transform target; public int moveSpeed; public int rotationSpeed;

avatar image gamedesigner43 · Jun 23, 2011 at 08:15 PM 0
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READ PLEASE here the missining top bit using UnityEngine; using System.Collections;

public class EnemyAI:$$anonymous$$onoBehaviour{ public Transform target; public int moveSpeed; public int rotationSpeed;

avatar image gamedesigner43 · Jun 23, 2011 at 08:16 PM 0
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READ PLEASE here the missining top bit using UnityEngine; using System.Collections;

public class EnemyAI:$$anonymous$$onoBehaviour{ public Transform target; public int moveSpeed; public int rotationSpeed;

avatar image gamedesigner43 · Jun 23, 2011 at 08:16 PM 0
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READ PLEASE here the missining top bit using UnityEngine; using System.Collections;

public class EnemyAI:$$anonymous$$onoBehaviour{ public Transform target; public int moveSpeed; public int rotationSpeed;

avatar image Marnix · Jun 23, 2011 at 08:33 PM 0
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@gamedesigner43: Don't buzz us. Just update us with extra information about your question. We can't answer your question like this.

What is the filename of your script?

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Answer by DaveA · Jun 23, 2011 at 08:15 PM

It's called (exactly) EnemyAI.cs right?

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