Help with Enemy death Animation!
Hey I'm getting a NullReferenceException error and not sure why... Any help would be appreciated! Thanks!
Error line :
"anim.SetBool ("Dead", true);"
using UnityEngine; using System.Collections;
public class EnemyHelthManager : MonoBehaviour {
 public int MaxHealth;
 public int CurrentHealth;
 public GameObject bloodpop;
 private bool Dead;
 private Animator anim; 
 // Use this for initialization
 void Start () {
     CurrentHealth = MaxHealth;
 }
 // Update is called once per frame
 void Update () {
     if (CurrentHealth <= 0) 
     
     {
         Dead = true;    
         anim.SetBool ("Dead", true);
     }
     if (CurrentHealth < MaxHealth)
         Instantiate (bloodpop, transform.position, transform.rotation);
 }
 public IEnumerator DeathAnim()
 {
     if (Dead == true)
     {
     yield return new WaitForSeconds (3);
     Destroy (gameObject);
     }
 }
 public void HurtEnemy(int damageToGive)
 {
     CurrentHealth -= damageToGive;
     GetComponent<AudioSource>().Play();
 }
 public void SetMaxHealth ()
 {
     CurrentHealth = MaxHealth;
 }
 
               }
Answer by PredatorProductions · Jan 02, 2017 at 10:15 PM
So I figured it out (for the 300 people following the question).
What i did was put this in the start function:
     Dead = false;
     {
         anim = GetComponent<Animator> ();
         MyRigidbody = GetComponent<Rigidbody2D> ();
     }
 
               }
And I added this in the MonoBehaviour {
 private Rigidbody2D MyRigidbody;
 
               }
Basically i just told the script to find the Rigidbody, and use that to find the animator. At least thats how I understood it. Anyways it's animating now but its not destroying the GameObject after the IEnumerator waits for (1) second. So If i figure that out I'll post it or if anyone has any help with that let me know!
Thanks.
Your answer
 
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