How to align fps Player to surface normal and use look At on a target
hello i am trying to make my player walk on a sphere with i did
with
rotCur = Quaternion.FromToRotation(transform.up, v_RayNormal) transform.rotation; transform.rotation = Quaternion.Lerp(transform.rotation, rotCur, Time.deltaTime 5);
but now no idée How i could rotate my player on Relative Y to aim my target axis Any idée or help ?
Comment
Your answer
Follow this Question
Related Questions
TopDown Look at mouse 0 Answers
Restrict flip rotation when using Lookat 0 Answers
Unity lookat at finger position 3D C# 0 Answers
Rotation issues - Please help 0 Answers
Face object top to camera or Keep current top with LookAt 0 Answers