Question by 
               Alec_E · Apr 14, 2021 at 10:39 PM · 
                scripting problemmovementphysicscontroller  
              
 
              How can I fix my jumping script?
I made a jump script based on a tutorial, however, it's really bad, the jump height is inconsistent and I fall really slow. Is there a better way of doing this?`
 using UnityEngine;
 
 public class RoblotMoves : MonoBehaviour
 {
 
     public Rigidbody rb;
 
     public float jumpPower = 10f;
 
     public float gravity = 20f;
 
     public bool cubeOnTheGround = true;
 
     // Start is called before the first frame update
     private void Start()
     {
         rb = GetComponent<Rigidbody>();
     }
 
     // Update is called once per frame
     void Update()
     {
         if (Input.GetButtonDown("Jump")&& cubeOnTheGround)
         {
             rb.AddForce(new Vector3(0, jumpPower * Time.deltaTime, 0), ForceMode.Impulse);
             cubeOnTheGround = false;
             if(transform.position.y > 1)
             {
                 rb.AddForce(new Vector3(0, -gravity * Time.deltaTime, 0), ForceMode.Impulse);
             }
         }
     }
 
     private void OnCollisionEnter(Collision collision)
     {
         if (collision.gameObject.tag == "Floor")
             cubeOnTheGround = true;
     }
 
 }
 
               Comment
              
 
               
              Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                