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Question by CharlesOnline · Apr 13, 2017 at 08:42 PM · movement scriptcamera movement

Object that is moving left or right looks like it is moving at a diagonal

I have this issue where when my "player" object moves to the left or right, it looks like it is moving in a diagonal. I do have a camera that is always moving up so i believe this is the issue but i don't know what to do to make it actually look like it is just going left or right. Here is my code for the player movement and the camera.

 using UnityEngine;

 public class touchMovement : MonoBehaviour {

 public float moveSpeed = 150f;

 public Rigidbody2D rb;

 public Vector2 test;

 private Vector2 input = Vector2.up;

 public float maxTime = 0.5f;
 public float minDistance = 50f;

 float startTime;
 float endTime;

 Vector3 startPos;
 Vector3 endPos;

 float swipeDistance;
 float swipeTime;


 void FixedUpdate()
 {
     swipe();
     playerMoment();
 }

 // Update is called once per frame
 void Update ()
 {
     if(Input.touchCount > 0)
     {
         Touch touch = Input.GetTouch(0);

         if (touch.phase == TouchPhase.Began)
         {
             startTime = Time.time;
             startPos = touch.position;
         }
         else if (touch.phase == TouchPhase.Ended)
         {
             endTime = Time.time;
             endPos = touch.position;

             swipeDistance = ((endPos - startPos).magnitude);
             swipeTime = endTime - startTime;

             if(swipeTime < maxTime && swipeDistance > minDistance)
             {
                 swipe();
             }
         }
     }
    

 }
 void swipe()
 {
     Vector2 distance = endPos - startPos;
     if(Mathf.Abs(distance.x) > Mathf.Abs(distance.y))
     {
         if (distance.x > 0)
         {
             if (input != Vector2.left)
             {
                 input = Vector2.right;
             }
         }
         else if (distance.x < 0)
         {
             if (input != Vector2.right)
             {
                 input = Vector2.left;
             }
         }
     }
     else if (Mathf.Abs(distance.x) < Mathf.Abs(distance.y))
     {
         if(distance.y > 0)
         {
             if (input != Vector2.down)
             {
                 input = Vector2.up;
             }
         }
         else if(distance.y < 0)
         {
             if (input != Vector2.up)
             {
                 input = Vector2.down;
             }
         }
     }
 }
 private void playerMoment()
 {
         rb.velocity = ((input * moveSpeed) * Time.deltaTime);
 }
 
 }




Camera Movement

 using UnityEngine;

 
 public class CameraControl : MonoBehaviour {
 
 private Vector3 lastCameraPosition;
 private float distanceToMove = 1.5f;
 
 void Start()
 {
     lastCameraPosition = transform.position;
 }

 void Update()
 {
     transform.position = new Vector3(transform.position.x, transform.position.y + distanceToMove * 
     Time.deltaTime, transform.position.z);
     lastCameraPosition = transform.position;
 }
 }
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avatar image FortisVenaliter · Apr 13, 2017 at 08:42 PM 0
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Can you upload a video showing the problem? It would be much easier to diagnose if we can see the problem.

avatar image CharlesOnline FortisVenaliter · Apr 13, 2017 at 08:54 PM 0
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Here is a link to a Gayzo GIF for it. https://gyazo.com/0c7325f3a5e38d301f26c78a82afd515

As you can see, when i move left, it looks like i am moving in a diagonal because the camera is moving up.

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