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Blender to Unity 3d Model import Flipped Arms/Legs,Blender to Unity 3D Rig Import Flipping Arms/Legs
Hi guys.
I've spent the past week importing a rigged humanoid model from Blender 2.82 into Unity and on every import the arms & feet are completely flipped. Rotating the flipped parts has been unable to fix the issue and transformations have been applied. Each of the limbs used to have IK handles which have been removed and the issue still persists.
Have you guys come across this weird rigging glitch before? If necessary I can share the .fbx for this project since it was a simple character rip.
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