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Question by Absolute_Sensei · Apr 13, 2017 at 03:18 PM · multiplayer-networkingclient-servercheckpoints

How to make checkpoints work on multiplayer client?

I have a checkpoint system for my multiplayer game. Currently, the checkpoints work for the server and not the client. What do I need t change or add into my code to make it work for the client? I'm assuming the problem lies in Checkpoints.cs script but I'm not sure what I need.

This is the code I'm using for the check points:

PlayerControl.cs

   void OnTriggerEnter(Collider other)
      {        
           if (other.gameObject.tag == "Hazard")
           {
              RpcRespawn();
            }                    
      }
  [ClientRpc]
  void RpcRespawn()
  {
      if (isLocalPlayer)
      {
          transform.position = currentCheckpoint.transform.position;
      }
  }  

Checkpoint.cs

   void OnTriggerEnter(Collider other)
      {
          if (other.tag == "Player")
          {
              playerControler.currentCheckpoint = gameObject;
          }
      }

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