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Question by VicenteSenger · Apr 13, 2017 at 06:05 AM · camerameshdistancerendercamera viewport

Camera not rendering some meshes in the hierarchy

I'm making this simple game to learn to program in Unity and I have come across this weird issue.

I have a few skinned meshes in a single .blend file, they load in the scene under a GameObject in a hierarchy. I made a script with GameObject.SetActive (true/false) to switch between them. Some meshes render as expected but others are only rendering in the editor and not on the game camera.

Camera doesn't render the shotgun mesh:

alt text

The RPG mesh renders just fine:

alt text

I know this is a camera render distance issue, because when I switch the camera to orthographic, or if I set the field of view way out, the meshes render.

I have played with all the camera settings but it doesn't fix it. Anyone has any idea what is going on? Thanks.

shotgun.png (410.0 kB)
img2.png (401.2 kB)
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