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Question by jimmyismike · Jun 23, 2011 at 06:35 PM · scenedamagenewreceiver

New scene on damage receiver

I have a damage receiver script, here

 var hitPoints = 100.0;

var detonationDelay = 0.0; var explosion : Transform; var deadReplacement : Rigidbody;

function ApplyDamage (damage : float) { // We already have less than 0 hitpoints, maybe we got killed already? if (hitPoints

 hitPoints -= damage;
 if (hitPoints <= 0.0) {
     // Start emitting particles
     var emitter : ParticleEmitter = GetComponentInChildren(ParticleEmitter);
     if (emitter)
         emitter.emit = true;

     Invoke("DelayedDetonate", detonationDelay);
 }

}

function DelayedDetonate () { BroadcastMessage ("Detonate"); }

function Detonate () { // Destroy ourselves Destroy(gameObject);

 // Create the explosion
 if (explosion)
     Instantiate (explosion, transform.position, transform.rotation);

 // If we have a dead barrel then replace ourselves with it!
 if (deadReplacement) {
     var dead : Rigidbody = Instantiate(deadReplacement, transform.position, transform.rotation);

     // For better effect we assign the same velocity to the exploded barrel
     dead.rigidbody.velocity = rigidbody.velocity;
     dead.angularVelocity = rigidbody.angularVelocity;
 }
 
 // If there is a particle emitter stop emitting and detach so it doesnt get destroyed
 // right away
 var emitter : ParticleEmitter = GetComponentInChildren(ParticleEmitter);
 if (emitter) {
     emitter.emit = false;
     emitter.transform.parent = null;
 }

}

// We require the barrel to be a rigidbody, so that it can do nice physics @script RequireComponent (Rigidbody)

I want to set it so when the thing its attach to dies it goes to a new scene. The new scene is called failed1 if you were wondering or need it.

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Answer by DaveA · Jun 23, 2011 at 08:00 PM

 fucntion OnDestroy()
 {
   Application.LoadLevel("failed1");
 }
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avatar image jimmyismike · Jun 23, 2011 at 08:02 PM 0
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Assets/Standard Assets/Scripts/Die New Scene.js(3,35): BCE0044: expecting :, found ';'.

avatar image jimmyismike · Jun 23, 2011 at 08:02 PM 0
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