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Question by jackj31416 · Dec 17, 2015 at 01:04 AM · monodevelopdebugging

breakpoints stopped working

Yesterday breakpoints worked, today they do not. I'm using Unity v5.3. So frustrating.

Could a problem with line endings be causing this? How do I know?

I have searched the forums. Solutions did not work.

  • this is relevant

  • so is this

If I close Unity after opening MD (per one suggestion), I see an error dialog that says:

Unity Editor not found

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Answer by jackj31416 · Dec 17, 2015 at 06:21 PM

Breakpoints and debugging work fine today (Windows, using MonoDevelop).

I tried fixing EOLs before testing this morning, so I'm not 100% sure what really fixed it.

I tested by opening the Unity editor to my project, using Assets->Open C# (configured to use MD on Windows) to open the code. I added a breakpoint, clicked the Play button in MD, clicked the Play button in Unity Editor, and behold - debugger hit my breakpoint. The sweetest things in life are the simplest.

In case it helps someone, I made sure the "core.autocrlf" git config value was setup on both my Mac and my Windows boxes. I also committed/pushed/pulled a default .gitattributes file.

Then I used Notepad++ to force Windows style EOL on one file that was using Mac EOLs. I bet this was the fix.

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