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Question by klovaaxel1000 · Feb 24, 2016 at 07:09 PM · javascriptif statement

I cant get less than to work in my js script.

import UnityEngine.UI;

 var HPBar:int = 0;
 var HP:int;
 var MaxHP:int = 150;
 var textHolder:GameObject;
 var HPText:Text;

function Start () { HP = MaxHP; HPText = textHolder.GetComponent.(); }

function Update () { transform.localPosition = Vector3(HPBar, 0, 0); if(HP >> MaxHP){ HP = MaxHP; } HPBar = HP - 100; HPText.text = "HP: " + HP;

}

function HPDecrease(Amount:int){ if (HP >> 0){ HP = HP - Amount; HPBar = HPBar - Amount; } }

function HPIncrease(Amount:int){ if (HP << MaxHP){ //Here is the problem it donesn't give an error it just skipps the if statment

             HP = HP + Amount;
     HPBar = HPBar + Amount;
 };

}

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avatar image klovaaxel1000 · Feb 24, 2016 at 09:47 AM 0
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The script is a bit messed up in the browser but it's readable.

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Answer by Ryuuguu · Feb 24, 2016 at 10:41 PM

 HP < MaxHP

is not less than it is shift

 HP < MaxHP

is less than. Same for >> and >

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avatar image klovaaxel1000 · Mar 01, 2016 at 09:22 AM 0
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so > that is less than

avatar image klovaaxel1000 klovaaxel1000 · Mar 01, 2016 at 09:25 AM 0
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opps I meant <

avatar image klovaaxel1000 · Mar 01, 2016 at 09:23 AM 0
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im a bit of a noob. i just started js

avatar image klovaaxel1000 · Mar 01, 2016 at 09:26 AM 0
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THX it worked sorry for my late response

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