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Question by velikiyv4 · Nov 06, 2015 at 10:38 PM · c#unity 5cameracharactercontrollermouselook

How to disable mouse look in Unity 5?

Old
Player.transform.GetComponent<MouseLook>().enabled = false;
Player.GetComponent<Camera>().GetComponent<MouseLook>().enabled = false;
does not work anymore. So how do I now disable MouseLook without disabling the whole CharacterController (gravity is disabled if CharacterController is)?

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Answer by bec_bunsen · Jan 04, 2016 at 07:40 PM

I have the same problem.

It can depend on your case but I gave an answer in this thread : http://forum.unity3d.com/threads/accessing-mouselook-in-firstpersoncontroller-component-unity-5.360602/#post-2335272

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Answer by dmitriy-untilov · May 25, 2016 at 11:02 AM

You can also edit MouseLook.cs script and add field public bool enabled { get; set; } In Init method change state to TRUE and check it state in LookRotation method. When you change state to FALSE from outside (for example, when you call menu) MouseLook will not be executed.

P.S. Sorry for my english

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