How to make animation for capsule to slighty fold in half on hit?
I'm trying to make a capsule slightly fold as if it were being hit. Do I need to cut it in half somehow to do this? I just want it to fold in half, the placement of the hit doesn't need to be accurate for now. I want it to look like a rag doll that's being beat up, but don't know how to make a capsule simulate being floppy. I'm essentially trying to turn it into a punching bag.
To do it the usual way, you'd need a completely new capsule -- it would need to be rigged, with bones, to bend. Look at a rigged, bendable humanoid model -- play with and exa$$anonymous$$e it in Unity. It has lots more edges and transforms for bending each part. Then look at the capsule -- it's missing everything, including the required edges.
You might be able to find one. "rigged 3D capsule models" is finding spaceships. Using "pill" gets a 3D pack of medicine.
For a quick effect , many people fake it -- for example, make the capsule temporarily flatter on the z-axis (try this yourself, by sliding in the Inspector), and wiggle it a little. $$anonymous$$ake a small "bumped" particle system.