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Load variable from server
In my current project I have a server started on one PC, later on, another computer connects to the server and joins in. What I'd like is to have a variable (in this case an enum for what scenario is loaded) that is chosen on the host PC to be read on the client PC when the client connects. [SyncVar] doesn't do this if I understand correctly as the value changes before the second PC connects.
How would I go about having that second PC know that the scenario variable has changed?
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