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Question by lukaguinan · Sep 11, 2019 at 08:29 AM · unity 5charactercontrollercharacter movement

How can I make the charecter jump in my game with this script I have?

Bellow is my code...This script sort of works for jumping in the sense that it will move the player upwards however not only is the falling very slow and zero gravity like but also if you spam the space bar you just keep going upwards so it essentially helps you to fly instead. Does anyone have any ideas to fix this script?

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class MovementController : MonoBehaviour {

     public float speed = 10.0F;
     public float sprintSpeed = 20.0F;
     public float jumpheight = 5.0F;
     private Rigidbody rb;
 
     // Use this for initialization
     void Start () {
         Cursor.lockState = CursorLockMode.Locked;
         rb = GetComponent<Rigidbody>();
     }
     
     // Update is called once per frame
     void Update () {
         float translation = Input.GetAxis ("Vertical") * speed;
         float straffe = Input.GetAxis ("Horizontal") * speed;
         translation *= Time.deltaTime;
         straffe *= Time.deltaTime;
 
         transform.Translate (straffe, 0, translation);
 
         if (Input.GetKeyDown("escape"))
             Cursor.lockState = CursorLockMode.None;
 
         if (Input.GetKeyDown ("r"))
             speed = sprintSpeed;
             if (Input.GetKeyUp ("r"))
                 speed = 10.0F;
     }
 
     void FixedUpdate() {
         if (Input.GetKeyDown("space"))
             rb.velocity = new Vector3(0, 10 * jumpheight * Time.deltaTime, 0);
     }
 }



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avatar image lukaguinan · Sep 11, 2019 at 08:30 AM 0
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Also, I have trying the jump script in just the update function but that didn't work either. Didn't think it would though.

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