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Question by
Jackeson · Nov 06, 2021 at 03:21 PM ·
rotationrotation axis
reverse rotation of game object on button press
transform.Rotate(new Vector3(0f, 1f, 0f) * speed * Time.deltaTime);
So the object rotates on the Y axis and when you press the space bar it shoots a bullet. I also want it to reverse direction on the key press.
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Answer by UnityPlum · Nov 07, 2021 at 12:29 AM
You can just say transform.rotation = Quaternion.Euler(-transform.rotation.x, -transform.rotation.y, -transform.rotation.z)'
to rotate a transform.
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