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Question by AeonIxion · Mar 30, 2015 at 07:31 AM · particle systememission

Emit 1 particle per second

Hey,

In my scene I have a particle system that should only emit particles when the hand is raised. In the editor i've set the emission rate to 1 per second and play on awake turned off.

When I try to enable emission either through leftWeapon.enableEmission = true; or leftWeapon.Play(); nothing happens.

When I do leftWeapon.Emit(1); it spawns 1 particle every frame. So what I'm wondering is..How do I emit 1 particle each second either through getting leftWeapon.enableEmission = true; to work or only calling leftWeapon.Play(); once per second

thanks :)

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Answer by Hrungdak · Mar 30, 2015 at 08:18 AM

A particle system with one particle per second:

  • Select particle system in your Hierarchy

  • In Inspector: Set duration to 1

  • set Looping to true

  • In "Emission": set Rate to 1

This should provide you with one particle per second.

To start the emission, go like this:

     private ParticleSystem m_Particles;
 
     void Start()
     {
         m_Particles = GetComponentInChildren<ParticleSystem>();
     }
 
     void Update()
     {
         if (Time.realtimeSinceStartup > 1 && Time.realtimeSinceStartup < 10)
         {
             if (!m_Particles.isPlaying)
             {
                 m_Particles.Play();
             }
         }
         else
         {
             m_Particles.Stop();
         }
     }
 


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avatar image AeonIxion · Mar 30, 2015 at 08:33 AM 0
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Wonderful! thanks :)

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