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Question by
$$anonymous$$ · May 31, 2015 at 08:15 PM ·
physicsphysics2dforceconstruction
Unity 2D - How to calculate weight/strain?
Hi!
Is there a way to calculate the weigth of all physic objects, which are on top of another one. I want to make a physics object destructable, and the relativeVelocity is not enough to determine if it should be destroyed.
Think about a contruction simulation, where somthing breaks, if there is too much strain.
Does anyone has an idea to get this working?
Thanks!
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