Question by
ThePhoenix93 · Jun 11, 2019 at 03:34 PM ·
shadermaterialmaterials
problem with PBR shader and custom mesh
hi, i'm trying to make a shader, this is the tutorial i've followed https://www.youtube.com/watch?v=taMp1g1pBeE&t=80s . in short is a dissolve effect, it works on default objects like cube or sphere, but if i use my custom mesh the mesh is visible or invisible, without effects, like the alphaClipThreshold is pass directly from 0 to 1 this problem is on every mesh.
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