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Question by
BonyYousuf · Aug 12, 2016 at 06:42 PM ·
multiplayermultiplayer-networkingsynchronization
How to sync transform of character's bone(spine)?
Hi, I am making a third person shooter where player moves his spine for the aiming. I am using "NetworkTransformChild" to sync the rotation of the spine but it's not working. "NetworkTransformChild" works with any other child object but character's bone.
Is there any way to sync rotation of player's spine so when other player is aiming others can see where they are aiming?
Thanks
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