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linerenderer weird corners
Hi@all, I've created a small drawing script that simply creates a linerenderer and sets the points based on the mouse position, after the mouse has covered a certain distance from the last point of the linerenderer. But the drawn lines have weird artifacts on the corners. Does anyone know how i can fix this problem?
P.S.: the problem only occurs, if i set the "Corner Verticies" to a value > 0.
I suppose, your material texture is not centered? $$anonymous$$aterial texture dosnt looks like point (or line) in a center?
No that's not the case. I've used the default material. I also tried other materials with different textures and shaders. But it's always the same.
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