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Question by
Noxury · Apr 11, 2017 at 10:19 AM ·
texture2dnavmeshnavigationgenerationpixels
Navigate objects based on 2DTexture informations?
Is there a way to let objects move around areas of a 2DTexture?
What first came to my mind is auto generating a navmesh from a 2DTexture:
For example one defines the color of the texture that should represent a path. The algorithm then seeks for this color and creates so the corresponding navmesh.
I dont know whether my described approach is efficient and if, how to implement this. Of course, if there are better, please let me know ;)
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