Weird animation deformations, any ideas?
Hi everyone,
I have seen this problem somewhere in the forum but none of the answers worked for me so I'm reopening the issue here.
What happens is that Blender animations are not working properly in Unity. I'm using a T-Pose as the frame 0 and put my animations starting from frame 10, but the mesh is not correctly being deformed as it is with Blender (take a look at the picture for the same frame with diferent results between both tools).
I think it has to be something really basic that's causing this, but I can't find what it is. Any thoughts or ideas?
Answer by AceMechanic · May 24, 2017 at 03:25 PM
Hey, I`m curious because I have the same problem. Did it happen to all your animations or just the one?
In the end, I found out that importing the model and its animations with the legacy system worked as expected, ins$$anonymous$$d of using the internal animation system from Unity.
I had this problem because I imported the model and tried to associate it with an Avatar in Unity.