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Reflecting Reflections... is it possible?
Hi im using a reflection probe rendering onto an inverted sphere as a way of rendering to texture an image of the scene but I loose all asset reflections which is pretty important when using PBR shaders as everything looks black.... Is it possible and how?
secondly I'm also looking for a way to flip the reflection so that it doesn't appear mirrored.
Just to clarify im an artist with no coding skills thus im looking for a manual approach
Cheers,
Check the Unity Roadmap. 5.4 and 5.5 are bringing a number of changes to the graphics including the GI. I don't know if that includes raytraced reflections, bounces etc but as a VRay user I am really hoping it will.
I saw this a while back though which would suggest it is.
Answer by Namey5 · Mar 27, 2016 at 10:58 PM
In the lighting menu, make sure you have reflection bounces set higher than 1.