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Question by fwalkerCirca · Apr 10, 2017 at 06:31 PM · animationuiunity5

Mecanim to scale UI Transform Rect

I am using Mecanim and Animation to create a "Drawer" UI window. One that can Scale up (and hide) like a drawer closing, and scale down (and show) like the drawer opening. Same for a horizontal drawer. This all works great with actual Size delta.y pixel/unit changes.

Now I would like to create a generic animation that scales up and down and left and right based on a percent change of Size delta.y. So for 0 the drawer is closed, for 1 the drawer is open. So it can be applied to any size window. Instead of having to generate an animation per drawer/window.

Any ideas or hints of what I need to be looking at?

Essentially I want to change Size delta.y and Size delta.x in animation based on percent.

Thanks

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