Question by
_eternal · Jun 17, 2017 at 02:49 AM ·
qualitysettingsmipmapsquality settingsmipmap
Enable mipmaps for QualitySettings.masterTextureLimit?
Does anyone know if you have to enable mipmaps on a sprite for QualitySettings.masterTextureLimit to work as documented? I'm making a 2D game so I don't really need mipmapping, but I still want to give players the ability to downscale the sprites in case they're playing on a low res monitor.
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