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This question was closed Apr 11, 2017 at 01:28 PM by CosmicSloth.
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Question by CosmicSloth · Apr 10, 2017 at 05:04 PM · 3drespawnspawnpointsrespawning

Respawn System Not Working

All I want to do is set up a system where the player collides with an invisible cube beneath the map (tagged as respawn) and spawns back at a spawn point (tagged as spawnPoint) but what I have now isn't working. Do I have to include the camera also as the camera is attached to the character?

 using UnityEngine;
 using System.Collections;
 
 public class respawn : MonoBehaviour {
 
     // Use this for initialization
     void Start () {
     
     }
     
     // Update is called once per frame
     void Update () {
     
     }
     
     void OnTriggerEnter(Collider other)
     {
         if (gameObject.tag == "respawn");
         {
             transform.position = "spawnPoint";
         }
         
     }
     
 }
 
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Answer by JustinEllis · Apr 10, 2017 at 05:14 PM

Make sure that you have whatever the player is colliding with marked as a trigger. As well make sure you have if(other.gameObject.tag == "respawn") not gameObject.tag

https://docs.unity3d.com/Manual/CollidersOverview.html

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