How to have a powerup have a slight chance of spawning when killing an enemy?
Hello, so we have a class assignment and pretty much we are doing the Survival Shooter project from the Unity tutorials. I've managed to make health packs and little boxes that give you speed when you pick them up, but now I want the power-ups to have a slight chance of dropping when enemies die. Can someone help me out? I'm not really asking for entire code, I have some down below:
public float percentDrop = 50f;
public GameObject HealthPack;
void Awake()
{
HealthPack = GetComponent<GameObject>();
}
public void TakeDamage (int amount, Vector3 hitPoint) { if(isDead) return;
enemyAudio.Play ();
currentHealth -= amount;
hitParticles.transform.position = hitPoint;
hitParticles.Play();
if(currentHealth <= 0)
{
Death ();
}
}
void Death ()
{
isDead = true;
capsuleCollider.isTrigger = true;
anim.SetTrigger ("Dead");
enemyAudio.clip = deathClip;
enemyAudio.Play ();
var randChance = Random.Range(0f, 100f);
if (randChance < percentDrop)
{
//GameObject.Healthpack.setActice(true);
}
}
I'm not too sure how to make the GameObject spawn when they die, can someone help me out?
Comment
Answer by Havax · Dec 17, 2016 at 03:53 AM
Int powerup = 1;
void Death() {
if (Random.Range(0, 10) == powerup) {
Instantiate(~~~~, transform.position);
}
This gives you a 10% chance of getting a powerup. The range can be adjusted. The minimum is inclusive, and the maximum is exclusive.