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Question by Oyshoboy · Jun 10, 2017 at 04:09 PM · unity 5physicstransformvr

How to Impement Steering Wheel in SteamVR?

Hi everyone!

I want to implement possibility to control vehicle through rotating steering wheel. But I have some problems with it. I'm using SteamVR component "Circular Drive". This script returns "Out Angle" - angle of steering wheel rotation, and this rotation I implement to the cars rotation. Here is how my control script looks like:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using Valve.VR.InteractionSystem;
 
 public class carMovement : MonoBehaviour {
 
     //Getting SteamVR Circular Drive comptonent
     public CircularDrive OutputDataFromSteeringWHeel;
 
     void Update () {
         //Moving forward
         transform.position -= transform.up * Time.deltaTime;
 
         // Implementing rotation from steering wheel to the car
         transform.eulerAngles = new Vector3(transform.eulerAngles.x, transform.eulerAngles.y, (OutputDataFromSteeringWHeel.outAngle * Time.deltaTime ));
     }
 }
 

But it seems to be using and adding cars rotation while it's turning. It's rotates steering wheel, when I don't do it.

Here what is happening: https://youtu.be/Q6X1VZa8iZw

Please help to resolve that stuff. Thank you!

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Answer by Galaxxxy · Mar 11, 2018 at 12:09 AM

i have the same issue here , did you find any solution?

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