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Question by Tageos · Oct 30, 2015 at 09:17 PM · c#gameobjectpositionarray of gameobjects

Get the transform.position of a gameobject in an array?

Hello!

I am trying to get the position of the last gameobject in an array. What i get is the starting position only, not the updated one that i need. Very strange since i check for the position in the update function:

 using UnityEngine;
 using System.Collections;
 
 public class TileGeneration : MonoBehaviour {
 
     public GameObject plainTile;
     public float x;
     public float y;
     public GameObject[] startTiles;
     public Vector3 lastTilepos;
 
     void Start () {
 
         for (int i = 0; i < 6; i++)
             
         {    
             startTiles[i] = plainTile; 
             Instantiate (startTiles[i],new Vector3(x,y,0),transform.rotation);
             x = x + 2.4f;
         }

     }
     
     void Update () {
 
         lastTilepos = startTiles [startTiles.Length - 1].transform.position;
 
     }
 }
 

Any ideas?

Thank you!

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avatar image Tageos · Oct 30, 2015 at 09:17 PM 0
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To clarify, the plainTile prefab has a movement script attached, so these are all moving platforms.

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Answer by ElDo · Oct 31, 2015 at 11:55 AM

Change:

 startTiles[i]=plainTile;
 Instantiate(startTiles[i],new Vector3(x,y,0),transform.Rotation);

into:

 startTiles[i]=Instantiate(painTile,new Vector3(x,y,0),transform.Rotation) as GameObject;
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avatar image Tageos · Oct 31, 2015 at 04:06 PM 0
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thank you!

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Answer by hexagonius · Oct 31, 2015 at 11:35 AM

In 16 you're assigning the prefab to the array. Then you instantiate it, BUT it's just in the scene and not assigned anywhere (It's a new instance). Instantiate plainTile and assign the returned gameobject to your array, then you're referencing the new instance and not the prefab anymore.

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avatar image Tageos · Oct 31, 2015 at 04:06 PM 0
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thanks! The other answer gave code examples but this was also sufficent :)

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