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Question by jade1209 · Jun 20, 2017 at 04:12 PM · unity 5uispriteunity5ui image

How to match UI Image size with sprite size at runtime?

Hi, First, let say I have a sprite call "Sprite1.png" with width "a" and height "b" and I have Sprite2.png, Sprite3.png etc with different width and height. What I want to do is I want to assign those sprite to UI Image at runtime but I want to set the UI Image size to match the Sprite1.png, sprite2.png etc. exactly. How can I achieve this? Thank you!

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Answer by Vicarian · Jun 20, 2017 at 05:27 PM

Accessing the texture property might do it, but according to the documentation, if the sprite is packed, you'll have to do a bit more math to arrive at the original size.

Example:

 Sprite1.texture.height
 Sprite1.texture.width
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avatar image jade1209 · Jun 21, 2017 at 01:50 AM 0
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It work! Thank you.

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Answer by ImLife · Oct 14, 2019 at 11:23 PM

Answering for people looking for another solution

 myImage.SetNativeSize();
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avatar image reikovaaa · Oct 31, 2020 at 12:47 AM 0
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