toggling ragdoll as new object
so i would like to destroy my player object on collision with saw for example and create ragdoll object on its position . how do i do that???
here's my code
using System.Collections; using System.Collections.Generic; using UnityEngine;
public class checkifdead : MonoBehaviour {
public GameObject object_to_destroy; public GameObject ragdoll_object_to_create; public GameObject obj_to_hit; // Use this for initialization void Start () {
}
private void OnCollisionEnter2D(Collision2D hit) { if (hit.gameObject.name == obj_to_hit.name) { instantiate(object_to_create,object_to_destroy);
} } // Update is called once per frame void Update () { Destroy(object_to_destroy, 0f); } }
using System.Collections; using System.Collections.Generic; using UnityEngine;
public class checkifdead : $$anonymous$$onoBehaviour {
public GameObject object_to_destroy; public GameObject ragdoll_object_to_create; public GameObject obj_to_hit; // Use this for initialization void Start () {
}
private void OnCollisionEnter2D(Collision2D hit) { if (hit.gameObject.name == obj_to_hit.name) { instantiate(object_to_create,object_to_destroy);
} } // Update is called once per frame void Update () { Destroy(object_to_destroy, 0f); } }
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