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Question by
D43DB33F · May 07, 2019 at 11:47 PM ·
shadersgpuinstancing
Shader graph and GPU instancing
How can I combine the use of GPU instancing and shader graph ? I know how to declare some properties as being per-instance within a HLSL shader, but from the shader graph, I cannot find any option to do that. Is it even possible yet ? And if so, how ? Thank you.
Comment
$$anonymous$$mmm ok, I was about to say "very good question" when I realized I just stumbled upon my own question...