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This question was closed Mar 17, 2013 at 10:13 PM by Baldinoboy for the following reason:

The question is answered, right answer was accepted

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Question by Baldinoboy · Jul 02, 2012 at 08:48 PM · lightingdeferred

Deferred Lighting

I have a simple hallway with a bunch of small lights. I have the lights in real-time. I also have the lights on important. Long story short it runs slow and their is no reason for that. I noticed by some warnings and stuff that Unity is still in forward lighting mode. I already switched it in the player settings. Just wondering if anyone can tell me what I did wrong or didn't do. Thanks.

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Answer by tmdchi · Jul 02, 2012 at 10:45 PM

Maybe you're in Unity Free?

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Answer by Kryptos · Jul 02, 2012 at 09:59 PM

Do you have the pro version? Deferred rendering is only available with a pro version.

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Answer by Baldinoboy · Jul 03, 2012 at 12:02 AM

Yup. In the free version. Thought it worked in the free. Sorry. Does deferred lighting work good in Unity pro? I'm sure it does but just want to check. Want to have lots of lights in my game. Thanks

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avatar image Kryptos · Jul 03, 2012 at 07:13 AM 0
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That's one of the main goal of deferred rendering. The number of lights doesn't matter.

avatar image Piflik · Jul 03, 2012 at 01:51 PM 0
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Note that the limit of lights is per object. You can have as many lights in your scene as you want, but only 8 of them (at maximum quality) will affect a given object at any time. (Not sure if these lights are chosen by distance or intensity, though)

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