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Question by rkss25 · Nov 24, 2019 at 10:40 AM · rigidbodyanimatorrigidbody.velocityrigidbody physics

How to Dash smoothly and Jump fall faster with a 3D rigidbody?

Hi All, I am new to Unity3D (like really new, just started 3 weeks back) and C# and for the past 3 days, I have been searching for a way to "dash smoothly" and "fall faster" when i jump but to no avail.

I am creating a 3rd person 3D game and using rigidbody for my player movement.


Dash: rb.AddForce(transform.forward * 300f, ForceMode.Impulse); - this code works but instead of "dashing", it looks like my character is "teleporting". is there a way to dash smoothly using a rigidbody? if there is, can someone point me to the right direction please.


Jump: rb.AddForce(Vector3.up * 10f, ForceMode.Impulse); - this code allows me to jump, but takes about 2-3 seconds to fall back to the ground. can someone guide me on how i can control the speed of my jump movement?

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avatar image akaBase · Nov 24, 2019 at 02:17 PM 0
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The normal reason for things falling slowly is scale, it just appears slow but at the scale of a person Vector3 (1, 2, 1)

I highly recommend watching this video

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