Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Mish · Nov 27, 2011 at 03:16 PM · networkdatascenescommunicationdifferent

Send data through network between different objects/scenes

Hi

I am trying to make it possible to control a character in a scene with an iPhone. The scene runs on a PC and it should only take in input from the phone and occasionally send events back to the phone.

The thing is that I need a way to display two different things: one thing on the phone and another thing on the PC. The optimal solution would be if they could both run in their own scenes/projects. I do not know if that is possible, but I really would like to avoid to have the whole game project be on the phone as well as it will contain a lot of unnecessary data..

My thought is that the best solution for this would be to be able to specify which network view I want to call the RPC functions on, then being able to find that network view in that particular scene. Is this possible? I cant seem to find a way to do it even though it sounds very simple..

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1

Answer by syclamoth · Nov 27, 2011 at 03:19 PM

You can manually assign the networkViewID for each specific networkView- if you need to, it should be possible (from a 'bootstrap' scene) to set things up such that the networkViews connect to completely different objects in each scene. You just need to make sure that the RPC calls have the correct names and paramaters.

On the other hand, I think you are probably making things hard for yourself here. Is there really any reason why you have to do it this way? Why don't you just synchronise one object, which controls all of the information required to draw the 'thinner' version, and then use that?

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Mish · Nov 27, 2011 at 04:01 PM 0
Share

Could you please elaborate on the second solution? how would the setup of the scenes be then?

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

connect to hosted level 0 Answers

Sharing custom made game levels with other users during gameplay. 0 Answers

Create Data Connection From External Program? 0 Answers

Clearing out buffered RPC calls from old Network.Instantiate() calls? 7 Answers

Nerworking communication between two exes in two different systems? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges