Toon Basic shader turns objects pink in 5.3.4f1
Hello I recently updated unity only to be presented with this: Everything was fine until I updated to unity 5.3.4f1 which I was using 5.2.2f1 until yesterday. Everything was fine until I switched scenes to update a script in it and now everything is pink in that scene even in the scene I was in before where everything was fine is now all pink. Also when I tried to re import it, all meshes that had materials with toon basic on flashed it's normal textures then turned pink again. I hope you can help me if you need to see the shader source here it is:
Shader "Toon/Basic" {
Properties {
_Color ("Main Color", Color) = (.5,.5,.5,1)
_MainTex ("Base (RGB)", 2D) = "white" {}
_ToonShade ("ToonShader Cubemap(RGB)", CUBE) = "" { }
}
SubShader {
Tags { "RenderType"="Opaque" }
Pass {
Name "BASE"
Cull Off
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#pragma multi_compile_fog
#include "UnityCG.cginc"
sampler2D _MainTex;
samplerCUBE _ToonShade;
float4 _MainTex_ST;
float4 _Color;
struct appdata {
float4 vertex : POSITION;
float2 texcoord : TEXCOORD0;
float3 normal : NORMAL;
};
struct v2f {
float4 pos : SV_POSITION;
float2 texcoord : TEXCOORD0;
float3 cubenormal : TEXCOORD1;
UNITY_FOG_COORDS(2)
};
v2f vert (appdata v)
{
v2f o;
o.pos = mul (UNITY_MATRIX_MVP, v.vertex);
o.texcoord = TRANSFORM_TEX(v.texcoord, _MainTex);
o.cubenormal = mul (UNITY_MATRIX_MV, float4(v.normal,0));
UNITY_TRANSFER_FOG(o,o.pos);
return o;
}
fixed4 frag (v2f i) : SV_Target
{
fixed4 col = _Color * tex2D(_MainTex, i.texcoord);
fixed4 cube = texCUBE(_ToonShade, i.cubenormal);
fixed4 c = fixed4(2.0f * cube.rgb * col.rgb, col.a);
UNITY_APPLY_FOG(i.fogCoord, c);
return c;
}
ENDCG
}
}
Fallback "VertexLit"
}
Answer by VecinEditor · May 30, 2016 at 01:23 PM
Hello there, @CreeperSeth I know you go an problem with a shading in unity3d.... But i have an advice for you, go to and choice Assets/Import Assets/Characters/Effects/ToonShading (only) If it doesn't helped.... Go delete this shader and re-import this, Hope this helps! - Michael Faust aka VecinEditor
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