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Question by OfficialCoatsee · Apr 09, 2017 at 05:04 AM · c#inventory systemitemsicons

Programmatically retrieving dynamic variable information from another script.

How's it going.

I have been working on a fairly decent sized mobile rpg game.

I'm currently at the stage where I am adding icons to all the items within the inventory of the player.

The players inventory consists of 30 slots, and I have a script called InventoryHandler that processes what goes where.

I also have a script called ItemHandler attached to a GameObject that is always in the scene.

The ItemHandler script has 4 variables for each item.

For Instance:

 public string item_00001_name = "Logs";
 public int item_00001_value = 74;
 public Texture2D item_00001_icon;
 public GameObject item_00001_model;

 public string item_00002_name = "Ash";
 public int item_00002_value = 1;
 public Texture2D item_00002_icon;
 public GameObject item_00002_model;

I have written the following script in the InventoryHandler script to try and pull the items texture from each item, but I am having difficulty trying to figure out how to get a specific variable name.

 inventory_1_texture = game.GetComponent<ItemHandler> ().item_" + inventory_1_id + "_icon;
 
 if (GUI.Button (new Rect (Screen.width / 1.399f, Screen.height / 2.44f, Screen.height / 12.96f, Screen.height / 14.02f), inventory_1_texture, inventoryStyle)) {
 
 }

The entire code works except for this one part...

 .item_" + inventory_1_id + "_icon;

If anyone could help me with calling a variables information by customising the call for the variable name, I would really appreciate it.

Thank you.

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avatar image OfficialCoatsee · Apr 09, 2017 at 06:28 AM -1
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I have tried a few different methods... None of which work.

 inventory_1_texture = game.GetComponent<ItemHandler>().item_\" + inventory_1_id + \"_icon.ToString;
 
 inventory_1_texture = game.GetComponent<ItemHandler>(this.GetComponent<inventory_1_id>);
 
 inventory_1_texture = game.GetComponent<ItemHandler>().item_".inventory_1_id."_icon;
avatar image densamed · Sep 30, 2017 at 06:46 AM 0
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Your " .item_" + inventory_1_id + "icon;" is wrong, put "+" outside of "", like .item + " inventory_1_id" + _icon;

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Answer by Nivey · Sep 30, 2017 at 07:38 AM

I did not try the code but on first looks you are making the first line execute like this (if it runs). inventory_1_texture = game.GetComponent ().item_ + inventory_1_id + _icon;

This because your + is inside the " marks and there are spaces. so my guess if this approach is good it should look like inventory_1_texture = game.GetComponent ().item_ + "inventory_1_id" + _icon; But I'm not entirely sure if this will run.

Good luck

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