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Question by raduaxel1 · Apr 18, 2016 at 04:42 PM · c#unity 5unity5

.... does not contain a definition for ...

Hi. I'm having a problem with a script in Unity 5. I use C# :
Assets/Scripts/Tetromino.cs(73,76): error CS1061: Type Tetromino' does not contain a definition for position' and no extension method position' of type Tetromino' could be found (are you missing a using directive or an assembly reference?)
WARNING: Too much unused lines.
These are my scripts:

using UnityEngine; using System.Collections;

public class Game : MonoBehaviour {

 public static int gridWidth = 10;
 public static int gridHeight = 20;

 // Use this for initialization
 void Start () {
 
 }
 
 // Update is called once per frame
 void Update () {
 
 }
 
 public bool CheckIsInsideGrid (Vector2 pos) {
 
     return ((int)pos.x >= 0 && (int)pos.x < gridWidth && (int)pos.y >= 0);
 }
 
 public Vector2 Round (Vector2 pos) {
 
     return new Vector2 (Mathf.Round(pos.x), Mathf.Round(pos.y));
 }

}

using UnityEngine; using System.Collections;

public class Tetromino : MonoBehaviour {

 float fall = 0;
 public float fallSpeed = 1;

 // Use this for initialization
 void Start () {
 
 }
 
 // Update is called once per frame
 void Update () {
 
     CheckUserInput ();
 }
 
 void CheckUserInput () {
 
     if (Input.GetKeyDown(KeyCode.RightArrow)) {
     
         transform.position += new Vector3(1, 0, 0);
         
         if (CheckIsValidPosition()) {
         
         } else {
             
             transform.position+= new Vector3(-1, 0, 0); 
         }
     
     } else if (Input.GetKeyDown(KeyCode.LeftArrow)) {
     
         transform.position += new Vector3(-1, 0, 0);
         
         if (CheckIsValidPosition()) {
         
         } else {
             
             transform.position+= new Vector3(1, 0, 0);
         }
     
     } else if (Input.GetKeyDown(KeyCode.UpArrow)) {
     
         transform.Rotate (0, 0, 90);
         if (CheckIsValidPosition()) {
         
         } else {
         
             transform.Rotate (0, 0, -90);
         }
     
     } else if (Input.GetKeyDown(KeyCode.DownArrow) || Time.time - fall >= fallSpeed) {
     
         transform.position += new Vector3(0, -1, 0);
         
         fall = Time.time; // Ca sa nu mai cada imediat
         
         if (CheckIsValidPosition()) {
         
         } else {
             
             transform.position += new Vector3(0, 1, 0);
         }
     }
 }
 
 bool CheckIsValidPosition () {
 
     foreach (Tetromino mino in transform) {
     
         Vector2 pos = FindObjectOfType<Game>().Round (mino.position); // HERE is the error
         
         if (FindObjectOfType<Game>().CheckIsInsideGrid (pos) == false) {
             return false;
         }
     }
     return true;
 }

}

Thank you!

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Best Answer

Answer by TBruce · Apr 18, 2016 at 06:01 PM

@raduaxel1

The problem is this statement

 foreach (Tetromino mino in transform)

even though it should look more like this

 foreach (Transform mino in transform)

it does not make much sense because you are using foreach with transform.

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